Solo-Project for the 48h “Pizza Game Jam”, hosted on Itch.io / Topic: Greed;
Have you seen those breathtaking artifacts in the museum? Would be nice to have them, right?
But going in yourself is dangerous. How about that telescopic grappling hook over there?
Sneak your way in, pass obstacles, pass guards, get your prize and now you can decorate your home!
Trailer
Game Design



Level Design
Level 3
The 3. Level introduces you to guards. If you go straight forward, the guard will see you and activate the alarm, which equals in a game over. You need to evade.
You can’t evade the 2. guard, because he is standing next to a wall. The only option to beat the level is by picking him up.
The player gets to know all possible interactions with the guards.
Level 4
In the final Level you have both: complex movement and guards.
This level also allows multiple solutions: Either evade all guards, pick up the last one and do it again. Or pick up all 3 guards on the side to open a new path. Or finally block the 3 guard’s path to the alarm, which is the fastest solution!