Space Junkers

University Project, 5. Semester, Game & Level Design;

Intergalactic war. To make a living you jump on recently hit spaceships, damaged and currently falling towards the next planet. Mine as many expensive resources as possible, before it hits the planet and destroys all valuable goods. Be quick and decide wisely how you want to dismantle the ship to get the most out of it, including your life.

General Information

Universtiy Project, 5. Semester. Genres: First Person, Platformer, Speedrun

Fellow Team Member: Julius Trasselli, Niklas Rüffler, Chris Warzecher
My Role: Game Designer, Level Design, Vision Keeper

Trailer

Game Design

Basic Rules:

  • The goal of the game is to get as high a score as possible.
  • Each level has a time limit, which is reached when the spaceship hits the surface of a planet
  • Score is generated by the resources in your inventory and time remaining
    • Each resource is worth a different amount

Resource Management:

  • Player collect resources from ship
  • Resources are sorted by worth in the inventory
  • Player has one gadget for each of the 3 categories: Mining, Movement, Extra
  • Some Gadget actions consume collected resources
  • Resources that are worth the least are consumed by gadgets

 

Replayablitily

  • Get the highest score for a level
  • Try different tactics:
    • Change Gadgets
    • Change route in open level
    • Adjust playstyle

Gadgets

Without gadgets the moveset  of the player is limited to running and jumping. Each round the player can select 3 gadget, one from each category: Mining, Movement, Extra.
These gadgets allow for new movement and minig methods. Some gadgets, like the hammer and implosion grenade even combine these, by allowing the player to fuse movement and destroying the ship. The powerful actions of gadgets require resources to function. These are directly taken from the players inventory. The player has to keep an eye on their current resources to not accidentally lose all of them for powering their gadgets. Thats why they are always shown on the right side of the screen

Showcase of each Gadget

Example Playthrougs

A few playthroughs with different tactics and gadgets.

Gadgets: Mining Gun, Jetpack, Implosion Grenade

Gadgets: Mining Hammer, Jetpack, Platforms

Gadgets: Auto Miner, Gravity Changert, Implosion Grenade